News/Announcements
- February 26, 2012:
My office hours for add-drop approval are between
13.40-14.00 on 29 February (Wednesday), 1 March
(Thursday) and 2 March (Friday). My room number
is B207 at the Department of Computer Engineering. For
exceptional cases, please send me an e-mail at
isler@ceng.metu.edu.tr or call me at 312.210 5574.
- February 24, 2012:
The first Programming Assignment
of Ceng 538 is here.
- February 12, 2012:
Schedule
of my courses this term:
- CENG538 Advanced Graphics and User Interfaces,
09.40-12.30 on
Thursdays in BMB-A101.
- CENG 469 Computer Graphics II, 10.40-12.30 on
Tuesday and
10.40-11.30 on Wednesday both in BMB-5.
Short Biography
I received the B.S. degree in Computer engineering from the Middle East Technical University (METU), Ankara, Turkey, and the M.Sc. degree in computer engineering and information science from the Bilkent University, Ankara, Turkey, in 1987 and 1989, respectively. I received my Ph.D. degree in the Department of Computer Engineering and Information Science at Bilkent University in the area of parallel rendering in 1995. Then, I worked as a research associate at the Computer Graphics and Multimedia Laboratory, Department of Computing, The Hong Kong Polytechnic University. In 1996, I joined the Department of Computer Engineering of METU as an assistant professor. Between 2000-2005, I worked for industry directing a research and development team in the areas of simulation and gaming. Since July 2005, I have been with the Department of Computer Engineering of METU as an associate professor.
I am also head of Modeling and Simulation Department of Informatics Institute where we have Game Technologies master’s program. I also director of Modeling and Simulation Resereach and Development Center at the same university since 2006.
My research problems cover a range of issues related to virtual enviroments. I have both academic and industrial experience in design and development of virtual environment applications. Therefore, I’ve worked on problems at various layers of virtual environments which can be gouped into four categories:
- Developing efficient algorithms for virtual environments
- Design and development issues in various applications of virtual environments
- Evalution of virtual environments based on qualitative research
- Other related or spin-off research